top of page
Pocket Samurai Title
Card Background

Q: Can a card that is played face up from my hand (i.e., played by Rush) be defeated by a card my opponent flipped?
A: No, it cannot. "Defeat" and "Loses to" only apply to cards that have been flipped up within the same turn.


Q: My Glare of the Sun would allow me to strike, but my opponent played Rush. Which happens first?
A: In most cases, the order of these plays does not matter. However, if it does, the person playing Glare of the Sun or other similar cards should decide before the person playing Rush chooses their card.


Q: If my Strike! is defeated, does it go to the exhaust pile?
A: No, it is returned to your hand.


Q: My Intimidating Shout defeated my opponent's Desperate Defense but also lost to it. Do I get to Strike!?
A: No, because whenever a card is defeated or Loses to another card, its other abilities do not take effect.


Q: What happens when two mutual defeats occur?
A: According to the defined rules, the entire game ends in a draw. However, since most players are not satisfied with this outcome, Questing Gentlemen encourages playing another hand to determine a true victor.

Q: What happens if both cards would defeat each other?
A: In such a scenario, both cards are considered defeated, and none of their other abilities take effect.

General Statements

  • Ongoing cards' abilities are only looked at or useable if they are in play.

​

  • Cards played from your hand can happen whenever they say they may be played and are not flipped. They do not count as your cards played for a turn and are in addition to any other flip you had.

Card Clarification

  • Balanced Style: The ongoing ability is only ever with one helm. It checks to see if you have two purple wisdom symbols, and if you do, you get one helm no matter which symbol you chose on the top.

  • Counter Blow: Defeats is a flip ability and therefore only interacts with a Strike! flipped. Not put into play from another card. Counter Blow stays in front of you even though it has no symbols.

  • Desperate Defense: When you play this card from your hand, the card from play must be in front of you and not in your hand. You may put the card you flipped that turn into your exhaust pile to pay the cost of playing Desperate Defense.

  • Dodge Roll: You cannot defeat a Strike! that has been added to play. Cards cannot be defeated except in the flip

  • Draw and Strike Style: When you exhaust a card, you lose all of the top symbols. Draw and Strike Style does not see its own helm when it is exhausted.

  • Feint: This can be used to prevent Counter Blow from defeating your Strike! As the Strike! is not defeated, you will not lose. If you use this card on your Strike!, it would not be considered resolving or defeated and would therefore not turn Lethal Determination to three swords.

  • Glare of the Sun: The Strike! card is not a purple wisdom card, and so you can also strike if they play Strike! on the turn you flip this card.

  • Lethal Determination: The ongoing refers to your first Strike! resolving. This means the first strike after this card is played. The ongoing ability only functions once the card is in play.

  • Lunge: If an opponent flips Strike! OR if they put it into play with another card's ability, then they win.

  • Mind Games: Mind Games' ongoing counts its own symbols, so it always has at least one sword. 

  • Outwit: This puts itself and the opponent's card into the exhaust zone as it is both defeated and defeats your opponent's card. The only card this does not defeat is Bushido Grit, as it cannot be defeated.

  • Riposte: You only get the swords if you play this card from your hand and not as a flipped card. You usually have to find a way to live through a Strike! to find this ability useful.

  • Rush: Cards you flip interact with each other. Any card you use Rush to put into play is not targetable by your opponent's flip. Any card you put into play does not have its flip abilities activated, such as defeat or loses to. Ongoing, Choose, and Exhaust abilities still function normally as they are not flip abilities.

  • Sword Hook: This card is the same as all other cards that put Strike! into play. The word immediately is not intended to change that.

FAQ

Errata

  • Defeats and Loses to: Cards that are defeated or lose to another card don't have any other abilities take effect. (Except for Defeats and Loses to)

  • Strikes always resolve after card abilities. All other cards that you play will be able to take effect before a Strike resolves.

bottom of page